Gamification
Engagementby design.
Points, levels, challenges and rewards that make people come back — built on behavioural mechanics, not on noise.
- Gamification & loyaltyfrom $1,490
“From” is the lower bound of a typical scope
Inside the craft
What we do / 01
Progress, streaks and rewards built around what your customers actually value.
What we cover
4 directions- 01
Mechanics
Progress, streaks and rewards built around what your customers actually value.
- 02
Loyalty programmes
Bonus systems and tiers that encourage repeat purchases without eroding margin.
- 03
Interfaces
Feedback and animation that make progress feel satisfying rather than noisy.
- 04
Analytics
Retention and engagement measured before and after, so you know whether it worked.
People finish what feels like a game and abandon what feels like a form.
Retention first
Mechanics are judged by whether people return.
Tested on data
Ideas are checked against behaviour, not taste.
Fits your product
Built into what you already run, not as a separate app.
Related areas
About ONYQ- 03Mobile appsiOS and Android products from the first prototype to the store, with the backend behind them.
- 08Business analyticsDashboards, unit economics and reporting that show what really drives your revenue — and what quietly drains it.
- 01DesignIdentity, interfaces and motion for businesses that should look like the best in their field — not like a template.
- 05MarketingPositioning, channels and creative built around your numbers — not around vanity metrics.